![]() ![]() In order to get to Amata and other rebels you would have to choose one of a few available passageways leading to Vault 101 - lower level. Check his body and you'll find a password to a prison cell. Officer Wilkins will attack you in the server room and you must get rid of him (screen) before moving on. Use the stairs to get to the upper balcony. Once you're there, ignore other guard firing at a citizen and turn left. Find a door leading to Vault 101 - atrium. You don't have to ask the guard to guide you anywhere, because you're not far from your objectives and you should still remember the layout of the vault from the tutorial section of the game. You can also make a similar decision later on - after talking to the Overseer or Amata. Obviously I wouldn't recommend ignoring this quest, because you won't receive any bonuses for exiting the vault and leaving its inhabitants with their problems. You would then have to leave Vault 101 without anyone else knowing that you've visited this place. If you want to end this quest quickly, you can also ask the officer to keep your appearance a secret. You'll find out that rebels are raising against the Overseer. You can ask him to guide you to certain areas of interest. You'll be stopped by an officer ( Armstrong or Gomez) in the next room. Kill a radroach and proceed to a door located in front of the entrance. Enter the vault and approach the control panel to open it. Choose Vault 101 from your personal map to fast travel to that location. It would be wise to comply to her request and to return to your place of birth as soon as possible. Click on it and listen to a transmission from Amata. You'll notice that Vault 101's emergency frequency (screen) has been added to the list. Open the Pip-Boy and choose radio from the menu. Once you've arrived you should notice that your Pip-Boy has caught an emergency transmission. Head over to the area where you've started the game (for example - to Megaton). Solution: The important thing for you to know about is that you'll only be allowed to participate in this assignment after leaving the Citadel (once you've completed Waters of life quest). The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.Received from: automatically during exploration of Capitol Wasteland, but only if you're a few miles away from Vault 101 Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. Good, evil and neutral alternatives to quests will be presented where applicable.īecome the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival.An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.All the Bobbleheads, skill books and schematic locations.Every area in the game covered extensively including all side quests and main quests.This guide is intended to be the ultimate completionist’s guide to Fallout 3. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever… In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. The Fallout franchise certainly has, however. ![]()
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